![]() I thoroughly enjoyed my time playing through ALTER, and my only real complaint is that it’s on the short side. ![]() And it doesn’t hurt that the artwork is easy to look at and the soundtrack never gets too repetitive or annoying, even when working on the same level for a while. Either way, those eureka moments were very satisfying. Sometimes that meant rethinking my entire solution, while other times it just meant remembering all the tools at my disposal. A level might seem very straightforward, and then suddenly I’d be unable to get to the door I just opened. What I loved about so many of the puzzles is that I often got stuck on one little detail that I overlooked. It’s used in such clever ways that make it truly exciting to encounter that “aha!” moment in a tricky puzzle. This makes it just as much - or perhaps more so - a tool as an enemy. This offers so many possibilities, as the dancer kills you if it touches you while it’s moving, but can be pushed around like a cube if it’s frozen as a statue. The most interesting one, though, is the dancer that moves up and down or left to right in one world, but turns into a statue in the other. As you progress, you’ll encounter three different kinds of enemies that need to be dealt with in different ways. These are all the tools you need, and since the game is in portrait mode and everything fits within the confines of a single screen, you can do it all with one hand. You also unlock two buttons - one that allows you two warp between alternate realities when you’re standing on certain tiles, and another that lets you send cubes through to the other dimension. To push a block, just get next to it and then tap and hold until it’s in place. The game is grid-based and you simply tap on a tile to have Ana walk there. The controls in ALTER are simple and touchscreen-friendly.
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